![]() ![]() Added a 10% bonus to accuracy when crouching and stationary.Walking spread changed from 1.9 > 1.95.Running spread is changed from 3.4 > 2.1.Fixed bug where jumping had no inaccuracy penalty.running was adding a 1.5 penalty because it was referencing our generalized running error curves for pistols.Fixed bug where running inaccuracy on the right-click was much higher than intended.Stim Beacon no longer Buffs enemies and no longer shows its effect radius to enemies.Ĭypher’s Cyber Cage can now be picked up during the buy phase.Orbital Strike ultimate cost changed from 6 to 7 Ult points.Showstopper ultimate Cost changed from 6 to 7 Ult points. Having both Poison Cloud and Toxic Screen active does not consume additional fuel beyond the cost of having one active.After exiting Viper’s smoke, enemy decay sustains for 2.5 seconds before starting to fade.Enemy decay per second increased from 10 to 15 from all sources.Increased the brightness of the red enemy glow at the edge of Viper’s near-sight.Enemies in Viper’s Pit have their minimap obscured and do not provide minimap detection to their allies.Viper can hold the ability key to drop her ult early.Max time outside of her ult before it collapses changed from 5>15 seconds.Full Valorant Patch Notes Below: Agent Updates: Valorant Patch Viper Buff Raze and Brimstone’s ultimate are now harder to reach so you’re going to have to find that extra ult point before using it. Valorant patch 1.04 comes with four different agents being altered and the major talking point is a series of Viper buffs. The average value is calculated from multiple samples collected over a small interval of time-the max value is the largest value within that sample.The latest update to Valorant is here and we have all the information you need right here.Ping stats now show both the average and the max ping values to help you better understand your networking conditions.Improved the accuracy and responsiveness for the ping calculation.Autobalance button added for custom games with > 6 players based on players' MMR.Added a system that enables us to automatically revert any AFK penalties applied to you in the event of unexpected server instability.Updated ziplines to allow the 'Use' key so you can detach at any point.Previously, you could shoot through some crates from limited directions, but not others.You can now shoot through Radianite crates,with appropriate weapons, from all angles.Added a setting to use the primary crosshair with shotguns.Added a setting to set a minimum firing error across all weapons.We hear y'all on wanting the ability to share your crosshair settings, and we agree! We don't have an exact time frame on when that will be coming, but it is definitely on our radar.Added the ability to save and switch between multiple crosshair profiles.Turn on "Use Advanced Options" to additionally customize your ADS crosshair and sniper scope center dot!.GAMEPLAY TECHNOLOGY UPDATES Crosshair Settings Given that impact, it’s important that her team pays the cost of securing ground before she can place her ult, as opposed to being able to cast it forward into areas without giving up her position. We think that Viper’s Pit can be a very potent tool for holding an area.We know a lot of Viper mains thought this was an intentional buff and might not be happy about this revert-we’re very sorry to cause pain for you all. We accidentally shipped a bug in 3.01 that caused her ultimate to spawn at her placement reticle instead of around her. OK so this is technically a bug fix, but it alters the way Viper’s Pit is deployed.Fixed a bug where Viper’s Pit started forming at the cursor placement point instead of around Viper.There’s also the following Viper bug fix: AGENT UPDATES What we do have is a lineup of new crosshair settings, the ability to shoot through Radianite crates, and a system to make it easier to revert AFK penalties due to server issues on our end. Sincere apologies to everyone who has been looking forward to these. As soon as we get a clearer picture of when we can ship these changes, you’ll be the first to know. We’re in a situation at the moment where certain resources needed to do this work are unavailable to us. Due to some unforeseen circumstances, the team is going to have to indefinitely delay the Yoru updates. Hey all, wanna touch on the Yoru changes we were hoping to get out by 3.02. Hey! Let’s start with a quick note on Yoru from our Character Producer, John Goscicki: ![]()
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